I started a basic helicopter flight simulator with a 3D model that the player can enter and fly in a first-person perspective with full essential flight controls including cyclic (FWD / AFT / side-slip), collective (ascend / descend), and anti-torque (yaw). The demonstration scenario includes a landing pad with an elevator to try to establish what might become a mission based game. The flight is a simple take-off and left traffic pattern through a mock cityscape eventually landing back at base to showcase the basic flight controls of the helicopter.
Helicopter Flight Simulator
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